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Interagency Autism Coordinating Committee (IACC)
Autism Research Database
Project Element Element Description

Project Title

Project Title

US Ignite: Focus Area 1: A Networked Virtual Reality Platform for Immersive Online Social Learning of Youth with Autism Spectrum Disorders

Principal Investigator

Principal Investigator

He, Zhihai

Description

Description

This project explores a high-speed network-enabled, immersive, and smart virtual reality application, called vSocial, to connect children with autism spectrum disorder (ASD) from different geographical regions for online social training. The 2015 National Health Interview Survey (NHIS) suggests that 1 in 45 children (>2%) have been diagnosed with ASD. Children with ASD are characterized by impairments in social skills, which can result in low quality of life, bringing emotional, financial, and physical stress and burden on the children, families, schools, and society. This project builds on project team's work during the past five years within which we have successfully developed and evaluated a social competence intervention (SCI) curriculum and a computer-based virtual learning application called iSocial. The iSocial application makes the face-to-face SCI curriculum available online to youth with ASD and public schools, who would otherwise, due to geographical and personal limitations, have no access to such programs provided by experts.

vSocial will use an immersive Virtual Reality (VR) medium for application delivery over high-speed networking infrastructures at schools as well as cloud technologies available within Global Environment for Network Innovation (GENI) Racks. Such a transformation will allow us to study how end-to-end network performance tuning needs to be orchestrated across multi-provider paths and how to troubleshoot last-mile network bottlenecks (e.g., at schools or homes) for field-deployment of demanding gigabit applications such as vSocial. Specifically, (a) it will bridge the knowledge generalization gap between online social training and real-world social skills for students with ASD through use of a networked immersive VR system. (b) It will provide smart sensing capabilities for effective monitoring and tracking of the cognitive-affective states of student learners at remote ends for early individualized pedagogical interventions and outcome assessment. Through vSocial application prototype experimentation in the field (at actual schools with teachers and students involvement), this project will investigate the use of cognitive-affective sensing for online social training in education of students with ASD, use of VR glasses, and Unity3D VR content creation platform to assess immersive learning experience.

Funder

Funder

National Science Foundation

Funding Country

Funding Country

United States

Fiscal Year Funding

Fiscal Year Funding

599160

Current Award Period

Current Award Period

2016-2018

Strategic Plan Question

Strategic Plan Question

Question 4: Which Treatments and Interventions Will Help?

Funder’s Project Link

Funder’s Project Link

External Project Page Go to website disclaimer

Institution

Institution

University of Missouri

Institute Location

Institute Location

United States

Project Number

Project Number

1664554

Government or Private

Government or Private

Government

History/Related Projects

History/Related Projects

US Ignite: Focus Area 1: A Networked Virtual Reality Platform for Immersive Online Social Learning of Youth with Autism Spectrum Disorders | 0 | 2019 | 1647213
US Ignite: Focus Area 1: A Networked Virtual Reality Platform for Immersive Online Social Learning of Youth with Autism Spectrum Disorders | 0 | 2019 | 1664554
US Ignite: Focus Area 1: A Networked Virtual Reality Platform for Immersive Online Social Learning of Youth with Autism Spectrum Disorders | 0 | 2020 | 1647213
US Ignite: Focus Area 1: A Networked Virtual Reality Platform for Immersive Online Social Learning of Youth with Autism Spectrum Disorders | 0 | 2020 | 1664554
US Ignite: Focus Area 1: A Networked Virtual Reality Platform for Immersive Online Social Learning of Youth with Autism Spectrum Disorders | 0 | 2017 | 1664554
US Ignite: Focus Area 1: A Networked Virtual Reality Platform for Immersive Online Social Learning of Youth with Autism Spectrum Disorders | 0 | 2017 | 1647213
US Ignite: Focus Area 1: A Networked Virtual Reality Platform for Immersive Online Social Learning of Youth with Autism Spectrum Disorders | 0 | 2018 | 1664554
US Ignite: Focus Area 1: A Networked Virtual Reality Platform for Immersive Online Social Learning of Youth with Autism Spectrum Disorders | 0 | 2018 | 1647213

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