Subcategory Detail
Interagency Autism Coordinating Committee (IACC) logo
Office of Autism Research Coordination (OARC) logo

Technology-Based Interventions and Supports$5,069,980.42
Fiscal Year: 2010
  

Download 2010 Technology-Based Interventions and Supports projects (EXCEL)
Augmentative and alternative communication (AAC), computer applications and software, picture exchange communication system (PECS), social robots, teleconferencing, video modeling and virtual reality (including virtual and 3D environments to mimic social situations), and wearable sensors are all examples of the types of technology in the projects in this subcategory.
Graph: The subcategories for Question 4 illustrate the many approaches to treatments and interventions supported by autism research funders. The largest amount of funding supported projects to develop Model systems and therapeutic targets (35%), followed by research on Behavioral interventions (29%). Medical/Pharmacologic interventions received 16% of funding, classroom-based interventions (Educational) received 10% of funding, and Technology-based interventions and supports received 7% of funding. The subcategories with the smallest amounts of funding included Occupational, physical, and sensory-based (2%) and Complementary, dietary, and alternative (1%).
Note: Initial Sort is by Principal Investigator. Sorting by other columns is available by clicking on the desired column header.
Project Title Principal Investigator Strategic Plan Objective Institution
MRI: Acquisition of instruments for interaction, learning, and perception in virtual environments Bodenheimer, Robert Q4.Other Vanderbilt University
A novel adaptive transactional virtual reality-based assistive technology for autism intervention Sarkar, Nilanjan Q4.Other Vanderbilt University
Robotics and speech processing technology for the facilitation of social communication training in children with autism Narayanan, Shrikanth Q4.S.C University of Southern California
HCC-Medium: Personalized socially-assistive human-robot interaction: Applications to autism spectrum disorder Mataric, Maja Q4.Other University of Southern California
Developing a 3D-based virtual learning environment for use in schools to enhance the social competence of youth with autism spectrum disorder Laffey, James Q4.L.D University of Missouri
Evaluating a 3D VLE for developing social competence Laffey, James Q4.Other University of Missouri
Animated Visual Supports for Social Skills (AViSSS) Smith, Sean Q4.Other University of Kansas Medical Center Research Institute, Inc.
Communication success and AAC: A model of symbol acquisition Brady, Nancy Q4.S.G University of Kansas
Visualizing voice Hailpern, Joshua Q4.S.G University of Illinois at Urbana Champaign
Making words meet: Using computerized feedback to facilitate word combinations in children with ASD DeThorne, Laura Q4.S.G University of Illinois at Urbana-Champaign
Enhancing social communication for children with HFA Weiss, Patrice Q4.Other University of Haifa
iSKILLS : The audio/video guidance repository for life skills Ayres, Kevin Q4.L.D University of Georgia
Robot child interactions as an intervention tool for children with autism Bhat, Anjana Q4.Other University of Connecticut
Sensorimotor learning of facial expressions: A novel intervention for autism Bartlett, Marian Q4.Other University of California, San Diego
Developmental and augmented intervention for facilitating expressive language Kasari, Connie; Kaiser, Ann; Landa, Rebecca; Murphy, Susan Q4.S.G University of California, Los Angeles; Vanderbilt University; Kennedy Krieger Institute; University of Michigan
Technology support for interactive and collaborative visual schedules Hayes, Gillian Q4.S.G University of California, Irvine
Virtual reality and augmented social training for autism Mundy, Peter Q4.Other University of California, Davis
HCC: Collaborative research: Social-emotional technologies for autism spectrum disorders Goodwin, Matthew Q4.S.F The Groden Center, Inc.
Virtual environment for social information processing (VESIP) Knudsen, Keith Q4.Other Soar Technology, Inc.
Daily living and community skills video game for children with developmental disabilities Maguire, Amy Q4.Other Sandbox Learning Company
Utility of social robots for promoting joint attention in infants and toddlers with disabilities Dunst, Carl Q4.Other Orelena Hawks Puckett Institute
Do animations facilitate symbol understanding in children with autism? Schlosser, Ralf Q4.S.G Northeastern University
HCC: Collaborative research: Social-emotional technologies for autism spectrum disorders Picard, Rosalind Q4.S.F Massachusetts Institute of Technology
Software to enrich the noun lexicons and lexical learning of children with autism Wilson, Mary Sweig Q4.L.D Laureate Learning Systems, Inc.
Handheld technology to assist students with autism spectrum disorder Tedesco, Robert Q4.L.D HandHold Adaptive, LLC